Tabletop Game, Playable Prototype
Erin Jo, Sean Sulkow, Dylan Perry
Game Designer, Card Designer, Printmaker
Sponsor Bust is a tabletop deception strategy game in which players travel between the Living World and the Underworld, competing to be the first to complete their hidden objective. Players collect resources across the map while navigating the threat of other players, who can sabotage their progress by executing them or using other actions. Roles and action cards are drawn from shuffled decks, introducing randomness each round.
The game was developed as a playable physical prototype using printed paper components and laser-cut pieces. I was responsible for writing the game rules, designing the action cards, and producing the printmaking elements.
A key challenge was balancing the difficulty of each character's hidden objective and the power of the action cards. Through repeated playtesting, we identified areas where objectives were too difficult or cards were too powerful and adjusted the game mechanics accordingly.